4 - Review your pledge Make sure your selected pledge is correct!
5 - Add optional add-ons If you want an extra base game, for example, add it here.
6 - Enter your shipping address Be sure to double-check spelling and country selection.
7 - Review shipping & taxes Shipping and VAT (if applicable) are calculated here.
8 - Confirm payment Approve the final amount to lock everything in.
9 - Wait for a confirmation email You’ll receive a confirmation email once your pledge is complete. If you can’t find one in your junk/spam folder, don’t hesitate to reach out to our customer service team. → [email protected]
Stay tuned for a full update coming soon.
Cheers, Ben @ LDG
Bonus photo of the team playing in the office with the WIP app at a recent office sync-up.
A Timeline Emerges + Pledge Manager CLOSING
21 days ago
– Thu, Feb 26, 2026 at 07:45:32 AM
Hello again, Adventurers!
We’re back again with another exciting Into The Godsgrave update as we edge closer and closer to manufacturing.
As you may recall, I mentioned that I was heading to Warsaw in the last update, where I had the chance to playtest the game with an early version of the app for the first time (more on that later) as well as seeing the near-final minis up close and personal with the E-Proof copy (a physical but non-final version of the components) in the office.
Let’s dive in and see what else is going on…
The E-Proofs
Let’s talk E-Proofs - crucially, this also includes a conversation about the next batch of mini samples.
So, for starters, this was my first time seeing all of the boxes like this in person, and they look spectacular. The second point ot make is that these things are HUUUGGGGEE.
And the reason for that? They’re absolutely PACKED with content. Here’s a quick picture with the 2 mini trays and main component tray separated:
Note that the green rings aren't final - they'll be different colours in the final product to help you distinguish between enemies of the same type.
Below are a few close-ups of some of the minis.
Remember, although these minis look fantastic, they’re not final! This is our opportunity to check their scale, details, and overall presentation. They are still not in the intended colour as you can see - this will be reviewed in later stages.
As you’ll see further down, this is why some parts aren’t quite perfect!
A close up of a Bandit Miniature
A close up of a Executor Soldier
A close up of a Scavenger Wurm
A close up of an Orc Pillager
There are 35 minis in the base game alone, but if we’re being honest, not much is ‘mini’ when it comes to this next guy…
Ominous Music Intensifies
Now, as the team expected, there are some adjustments to make after reviewing the E-Proofs, mainly with the minis.
You can see an example of a mini below where a little something is missing…
“Don’t worry, he’s arm-less” Yes it looks kinda cool, but that’s not what it’s meant to be like!
As we mentioned previously, with highly detailed minis, it’s extremely common for early samples to reveal small issues that only show up when they’re physically produced.
The team are already working out all of the kinks with these components so they can be sent over to the manufacturer as soon as they’re back from their break for the Chinese New Year. (March 3rd.)
Playtesting
As I mentioned, I got to play the game for the first time with an early version of the app while I was in Warsaw with the team.
As you’ll notice, we weren’t playing with 100% final components - but the overall experience was really close to what you’ll experience when your copy arrives.
So, how’s the game looking?
Ambush in the woods!
Perhaps the most important thing to start with is that we had a lot of fun exploring the very first scenario of the campaign.
Each character has a very unique playstyle, and there are plenty of opportunities to approach challenges and enemies in different ways based on your class and lineage. Each Point of Interest on the map has multiple encounter options - some even having long-lasting consequences on the overall narrative - but I won’t spoil any of that for you. ;)
The tiles and cards look fantastic - and despite a visual feast for the eyes, it’s surprisingly easy to manage your hand of cards while analysing the map, using the Planning cards, and looking at the app.
This is one of those games where you can almost skip the teach and dive right in with new players, since the overall turn structure is so straightforward. I hadn’t played in almost a year, but we dived in less than 5 minutes.
And what about the app?
A common concern with digital hybrid games is how much time you spend looking at a screen vs looking at the physical components. I’m happy to report that most of your time is spent looking at the board (where the minis are) and your hand (where your action cards are) - the app is very much a companion, not the centre of your attention.
Since the app doesn’t track yours or enemy movement, it can’t replace the physical components. What the app DOES do is all of the administrative ‘stuff’ that you’d normally need to flick through a manual for - setting enemy stats, tracking their health, and so on, as well as letting you know which tokens to add to the map.
As you’d expect, it’s in the early days, so it needs some polish, but overall it functions almost perfectly, so I have no doubt that the final product will be amazing.
Below I’ve added a very quick video showcasing my time there, highlighting Into The Godsgrave, of course!
Production Timeline (EN)
Based on current samples, and the information available to us right now, I’ve put together the following timeline for production and fulfillment.
Everything from the end of July onwards are conservative approximations, and things may be faster or slower due to factors outside of our control. As we move forward, we’ll keep you posted with the most up-to-date information.
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End of February First E-Proof Samples + Minis Arrive
⬇️
March 4th Minis / Tooling Adjustments Submitted (As soon as Chinese New Year is over, the team will open communication with our manufacturing partners to submit changes for components.)
⬇️
~ March 8th Minis / Tooling Adjustment Approval (In other words, where changes to the minis have been approved by the factory.)
⬇️
March 19th Pledge Manager Closes + Production Begins (In other words, this is where we send the final number of orders to the factory, so production can begin according to the correct quantities. This will align with the Pledge Manager closing - more on that in a moment. As a further note, production begins with tooling finalisation and thorough pre-production setup - it takes a little while before full games are produced!)
⬇️
April Production Continues (At this point, we anticipate that we’ll have some behind-the-scenes footage of production to share with you.)
⬇️
Early July Mass Production Sample Arrives (This is where we’ll get an exact version of what YOU, our backers, will receive! Creating a mass production sample takes time, as it will be the first copy made using final materials and moulds, and following the same processes that will be used for the full print run. This stage is where all components must come together perfectly, and any issues found here must be corrected before thousands of copies are produced. This sample will be reviewed by the team in Warsaw before we give it the seal of approval. We’ll also get a sample to send off for laboratory testing, which focuses on safety and material compliance, and is separate from visual or gameplay approval.)
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Early / Mid July Mass Production Sample Approval (Following a thorough review from the team, any last-minute changes will be communicated with the factory.)
⬇️
Late July Copies Ready To Go! (All going well at the factory, we’re expecting copies of games to be ready to go towards the end of July. Keep in mind that these will need to be assembled into pledges when they arrive at our warehouses in Europe and the US.)
NOTE - EVERYTHING BELOW IS AN APPROXIMATION, AND MAY CHANGE
⬇️
End of July / Early August Loading Onto Boats (We’ll share the names of vessels and more approximate ETAs closer to the time. Note that different regions follow different shipping routes and warehouse schedules, which is why delivery windows won’t always line up perfectly.)
⬇️
Late August / Early September Games Hit US Soil (US and Canada Orders) (From here, copies will be transported to our US warehouse partners, where pledges will be assembled. Travel between port and warehouse can take a couple of weeks, with assembly taking another couple of weeks due to the amount of boxes to ‘assemble’ in each pledge. Keep in mind this is currently an approximation, and may change!)
⬇️
Late September / Early October Games Hit European Soil (All Other Orders) (From here, copies will be transported to our Polish warehouse partners, where pledges will be assembled. Travel between port and warehouse can take a couple of weeks, with assembly taking another couple of weeks due to the amount of pledges to ‘assemble’ in each pledge. Keep in mind this is currently an approximation, and may change!)
⬇️
Early October Last Mile Shipping Begins (US and Canada) (Final delivery windows will vary by region.)
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Early November Last Mile Shipping Begins (Europe, Asia, and Rest of World) (Final delivery windows will vary by region.)
The goal is still to have the app online and ready to roll by the time your copy of Into The Godsgrave arrives. Naturally, I’ll keep you posted about the release of the app as we go.
NOTE: The above information concerns the EN version of the game. For the next update, my goal is to get a similar timeline put together for the FR version of the game, since that will be handled by Lucky Duck Games internally. I’ll do what I can to also get information on the Spanish localisation, but since this will be handled by an external partner, I may not have the same visibility on progress.
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The Pledge Manager CLOSES March 19th
If everything goes according to schedule, we’ll be ready to start the production of the Mass Production sample towards the end of March. At that point, we’ll need to close the Pledge Manager to confirm orders!
>> The Pledge Manager will CLOSE on March 19th. << You have exactly 3 weeks from today to finalise your pledge!
It’s crucial that you complete your order if you haven’t done so BEFORE the end of that day, as that’s when we’ll be giving final numbers to the factory.
So, if you’ve been following the project and you’re sitting on the fence, now is the time to decide your level of pledge, confirm your language, add your address - in other words, finalise your order.
In case you’re new to Pledge Managers, or haven’t created your account yet, here’s a complete step-by-step checklist to follow:
1 - Check your email Look for an email from BackerKit (check your junk and spam folders, just in case)
2 - Click the access link Use the link in the email to open your Pledge Manager
3 - Log in / Create your account Log in with your email (or set a password if it’s your first time accessing the Pledge Manager)
If you didn’t back the original campaign, you can use the link below to simply choose the pledge you want. Start from step 4, and proceed from there!
4 - Review your pledge Make sure your selected pledge + language is correct!
5 - Add optional add-ons If you want any extra tokens, or another copy of the Base Game, for example, add it here!
6 - Enter your shipping address Be sure to double-check spelling and country selection
7 - Review shipping & taxes Shipping and VAT (if applicable) are calculated here
8 - Confirm payment Approve the final amount to lock everything in
9 - Wait for a confirmation email You’ll receive a confirmation email once your pledge is complete. If you can’t find one in your junk/spam folder, don’t hesitate to reach out to our customer service team → [email protected]
That’s all for now. As always, if you have any questions or concerns, I’ll be monitoring the comment section below and will get back to you as soon as I can.
Thanks for your patience and support!
Cheers, Ben @ LDG
E-Proofs Are Here!
about 2 months ago
– Fri, Jan 23, 2026 at 09:23:35 AM
Hey there, Adventurers!
Happy New Year to you all! I hope you had a great festive period, eating lots of food, and playing lots of board games.
Welcome back to the first update of 2026, where we’re approaching the last couple of updates on the road to manufacturing - the point you’ve all been waiting for. (And thank you so much for your patience.)
SO - what’s been going on over the past month?
Let’s dive in…
Pre-Production Milestones
This year started with a very important part of pre-production: The e-proof stage.
In case you don’t know, this consists of reviewing all digital files sent across from the manufacturer to verify the layout, colours, bleeds, text, icons, and so on, for all the cards in the game (and trust us, there are a lot!)
Additionally, the team will also check the die lines for other physical components, ensuring everything is properly aligned and clearly marked. (This is so that tokens and other cardboard components are cut in the right shape - and so when you punch them from punchboards, key information isn’t lost!)
To say again, there are a LOT of files, and for your sanity, I’m not going to put them all here, however, here are a few to give you an idea of what’s going on:
One of the Plan cards from the Base Game.
The bottom half of the box from The Ultimate Trial
A punchboard from the base game
A map tile from The Forgotten Song
A punchboard from The Noble Class Pack
The Infiltrator’s Solo Mode Player Board
One of the dials from the Health/Movement tracker from The Untold Stories(Oh yeah, anything that's punched needs to be checked!)
You get the idea - the team has to review each and every component like this, checking for anything and everything from typos to misaligned die cuts. They’ll communicate any changes with the factory, and at that point, we’ll go to the digital copy phase.
All going well, we can give the factory the green light for a digital copy of the game - with the expectation that this would be finished on the factory’s side before the Chinese New Year, and sent our way.
Again, in case you don’t know, a digital copy is a near-final representation of what the final product will look like. The goal here isn’t absolute perfection, but to confirm that materials and overall quality are on track. As a result of different machines being used, there may be slight variations in colours and finish - but this is taken into account by the team!
To repeat something that was mentioned in an earlier update, the scale of this game is a first for us in terms of manufacturing, and it’s rare for a game of this size to be approved from the first digital sample.
However, if the team is happy with the overall feel of the sample, and nothing has changed or degraded during manufacturing, we can give the factory mass-production approval. (We’ll try and get images and photos from the factory throughout production to let you know how things are going.)
As a side note - when we’re happy with the digital samples, work can also officially begin on the localised versions of the game!
The Rulebook
As promised, I’ve got the final copies of all of the rulebooks here - including the Base Game and all Expansions:
BE WARNED - The Ultimate Trial rulebook contains spoilers! If you want to avoid spoiling the main campaign, we advise you to wait until you’ve finished the base game to take a look at the rulebook for The Ultimate Trial!
Additional App Screens
I received a few more WIP screenshots showing you a little bit more of what the finished app will look like! Although there are still tweaks to come, things are definitely coming together on the digital side.
Take a look below:
A mockup of the kind of screen you'll see when following the narrative.
A reminder of your quests in progress...
And speaking of The Bottomless Goblet Inn...
We've encountered some enemies!
Let's take out that puny archer first, you know you want to!
A close up on one of those Bandit Scoundrels...
Let's make some magic...
Great job taking out that archer. ;)
Late Pledge Is STILL Open!
To anyone lurking in the shadows who’s now decided they want to join us on this epic quest - you still can! Just click below to be directed to the ‘Late Pledge’ page on BackerKit.
(It’s still possible to get a Collector Pledge too if that’s what you’re after!)
Ben Heads To Poland
I’m currently planning a trip to Poland to meet with the rest of the team at the Warsaw office where, amongst other things, I’ll hopefully get a chance to talk more about Into The Godsgrave ahead of its manufacturing phase.
If you have any questions for the design and development team about any aspect of the game - the lore, the mechanics, the development, literally anything - let me know, and I’ll get them answered!
That’s everything for now - stay tuned for the next update, as there’ll be a lot happening in the coming month or so.
Cheers, Ben @ LDG
On Track For A Happy New Year
3 months ago
– Mon, Dec 22, 2025 at 08:23:57 AM
Hey there, Adventurers,
How’s it going?
As we approach the end of the year, (and Christmas) there won’t be quite as much to talk about in this update, but it’s all important stuff as we head slowly but surely towards production.
Ready to dive in? Let’s take a closer look at what’s been going on…
The Final Pre-Production Touches
Due to staff absence for the holidays, the DTP phase hasn’t quite wrapped up yet, but it’s agonizingly close! Just a little bit further, and we’ll cross off those final milestones!
This includes things like last-minute checks of the rulebook to ensure consistency with in-game terminology, iconography, component names, and so on. The main reason for not having the rulebook finalized just yet is because, due to the holidays, we’re still waiting on a few app screens to include in the example sections, but these will be signed off soon.
When this is wrapped up, we’ll share the finished rulebook with you in the first couple of weeks of 2026!
In addition, we’ve also added a small but neat quality-of-life update to the box - setting up for an adventure is about to get a lot more efficient!
We’re adding card separators to the box to make organising cards between scenarios that much easier. (This will make reboxing the game simpler too!)
A quick envisioning of what these will look like!
Don’t worry, this doesn’t mean our production timeline has changed.
We still plan to send ALL files to production around the middle of January. That’s the base game, expansions, all add-ons and Stretch Goals, the boxes, and everything in-between. Once they’re received by the manufacturer, production can officially begin!
The Latest In App-Land
And what about the app?
Programming is currently focused on combat and enemies - 2 things you’ll encounter a lot during your journey Into The Godsgrave. 😉
The team have been polishing the UI details on the front-end and checking that the core engine works smoothly in the back-end. The next step will be connecting scenarios, followed by the final step of implementing the all-important legacy mechanics.
Want to see how things are coming together?
Check out the WIP screenshots below. Let us know your feedback.
Obviously the placeholder text is indeed placeholder text.
What’s In Store For The New Year?
As I mentioned already, we’re on the home stretch towards manufacturing, but there’s plenty to look forward to in the next update beyond the announcement that the START button has been pressed.
From January onward, you can expect to see more playtesting photos with the app in-use.
What would you like to see from these playtests?
More minis featured on-screen? Different scenario set ups? Additional screen states?
As mentioned, we’ll also have the full rulebook ready to share with you, so you can start getting familiar with how a game of Into The Godsgrave plays out.
Another point to mention is that once we’ve finalized the English version of the game in early 2026, we’ll be able to start talking more about the localized versions of the game.
We can’t wait to share more with you!
Happy Holidays
This will be the last update before the end of the year, so I just thought I’d take a quick moment to say that whatever you’re up to this Christmas, whether you’re having a big family and friends get together, or a quiet one with your immediate family, I hope you have an amazing time.
Of course, if there are board games involved, then that’s an added bonus. ;)
Thanks for sticking with me this year. I look forward to taking the final steps towards wrapping up this campaign with you in 2026!
All the best, Ben @ LDG
Untold Stories Components + Rulebook Sneak Peek
4 months ago
– Thu, Nov 27, 2025 at 09:41:29 AM
Hey there, Adventurers,
How’s it going?
As we approach the end of the year, the team are working hard to finalise several key phases in the development of Into The Godsgrave.
Let’s dive in to find out where we’re at…
A First Look at Untold Stories Components
We received samples of multiple key components from the Untold Stories Expansion!
Pretttyyyyy...
First up, the Life and Movement Dials…
The front...
...and the back!
Spinny, spin, spin...
We’re happy to announce that these have been approved! In other words, what you see is what you can expect to receive if you backed the Untold Stories Expansion!
We also received samples of the Favor dice for this expansion…
These have been updated to match the revised dice from the Base Game, and they’ve also been approved!
The next batch of dice that the team is expecting a sample of are the 3x D8 for the Harbinger of Chaos Stretch Goal.
You know, The Harbinger of Chaos? The Devourer of Souls? The One-Who-Came-From-Stars? The Great Unknown?
You’ll get to know it before long…
When it comes to the minis, we obviously shared a LOT of samples in the previous update, and we’re happy to confirm that moulds are in production as we speak for the huge amount of minis for the Into The Godsgrave universe.
One step closer to mass production...
Speaking of production:
Print Files Are Almost 100% Done!
A huge milestone has almost been hit - almost all print files are ready!
The team is aiming to finish the entirety of the DTP phase by mid-December, with remaining tasks consisting of finalising all rulebooks, and adjusting box files with some small revisions.
With just small final changes needed for the rulebook, I can’t share the finished instructions with you just yet, but for now, I can share a few near-final pages as a sneak preview:
There's plenty more to see, but there are just a few more adjustments to make!
I’m hoping to be able to present the finalised rulebook to you in the next update!
The App Continues Development
Our UI/UX Designer is currently focused on preparing in-game textures, as well as a finalised index of all icons and app elements for reference.
In the meantime, the team plans to test the first version of the app in-house next month, with thorough testing of the first 2 scenarios.
Once that’s done, and the app is shown to function as expected, the remaining scenarios will then be added, before moving on the The Forgotten Song and Ultimate Trial content.
I’ve received some updated ‘screenshots’ of the screen that allow you to choose your next scenario:
Take a look, and let us know what you think:
Here, you can choose which way to go to approach scenario 7 and 10...
Here, you you must complete scenario 2, 3, and 4 in an order of your choice to reach scenario 5.
These WIP screens show the ideas mentioned above.
As you can see from the screens above, the team is experimenting with different UI options to show branching and obligatory scenarios on the path towards the final level.
Want a sneak peek into the backend? Here's a little look at how each scenario is coming together:
That’s all for now, see you soon!
(Happy Thanksgiving to anyone celebrating in the US - hope you’re all having a wonderful day.)